Dance of Death is a typical hidden object adventure game in which the player has to switch among various sceneries and locations, each with its own puzzles, riddles, and challenges.
Though I, personally, am not a big fan of this kind of games, I have to admit that Dance of Death looks truly impressive, and it manages to stand aside from the crowd of many other similar hidden-object puzzle games thanks to its amazing visuals. A lot of work was put into its graphics: the artworks of menus, in-game screens, and the gameplay window itself are truly awesome. Anyway, they're also not suitable for children, as they're rather creepy, containing skeletons and all kinds of other morbid themes. It's a game about death after all.
Anyway, once we move over from the visual aspect of the game, there's not much left to praise about it. The game is rather short, taking less than three hours on average to completely finish it. The story is full of plot holes. It evolves around the disappearance of a young boy called Luciano Folgeri from an orphanage, and your objective is to investigate this happening. Anyway, characters (a butler, for example) with dubious stories and purposes appear throughout the game and rather create more confusion than clarify things. Moreover, the puzzles get too simple as there are no penalties for using hints. So, Dance of Death also lacks being challenging, unfortunately. Last but not least, since it lacks an integrated map that would allow teleporting from one place to another and you often have to get back to previously visited locations, thus moving around gets to be quite frustrating.
Anyway, Dance of Death is an above average hidden-object game that deserves a try for its awesome visuals and terrific atmosphere, in spite of its many other aforementioned flaws.
- Impressive artworks and amazing overall graphics.
- Reasonable price.
- Cool background music too
- Very short, can be finished in less than 3 hours.
- Pretty much no replay value.
- Plot holes in the game story.
- Lacks being challenging.
- Lacks an integrated map with teleporting capabilities